The Pilot Pro is a stunning-looking piece of kit with its futuristic design that’s designed to be used one-handed. Essentially, it’s like a slightly oversized mouse with additions that sit under your hand and give you access to controls that are all arranged so they all fall naturally under your fingers. The Xpen Pilot Pro has been designed to be used in and out of the office, and at 251g, it’s relatively light, so you can take it with you wherever you need it.eed. This is in stark contrast to the control boards I trained on years ago that were fixed in the editing suite and weren’t going anywhere.
Those were heavy, planted things that never moved; the Pilot Pro is designed to be portable, so it’s a far lighter-weight device, and while that’s a great move considering the change in kit and what we see on a modern desk, especially if you’re a travelling editor, part of me misses the sheer immovable heft of the old boards.
On the XPen Pilot Pro, the most dominant features are the three rotary dials, the tactile heart of it, with adjustable haptic feedback and three vibration strengths, so you can dial in the level of physical response you get as you turn them. Like with gaming pads and phones, this feedback is essential, especially as you get more used to the system, and enables feedback through the controller.
The joystick is the other key control, sticking up from the controller, and again, it’s incredibly versatile, working in both four-way and eight-way modes through the software, depending on what you assign to it. I’ll admit that I wasn’t delicate enough with the controls for the eight option to work in my workflow; however, the default four was ideal.
My one real ergonomic gripe, and ever with these controllers, is that there’s no spring-action scrub wheel. What I’ve always wanted from a controller like this is a wheel you can spin to scrub through the timeline with acceleration, then simply let go and have the scrub stop where it lands. The Pilot Pro’s dials don’t do that, so I ended up assigning the spacebar to a button to halt playback instead, which works perfectly well, but a sprung wheel would be the one addition that would make this feel complete to me.
The controls themselves are well-positioned, though the buttons are fairly uniform in shape. As I got started, I did need to keep looking down to make sure I had the right button, but over time, it became more intuitive as I used it.